Bring Your "A" Game
Join us for our Nerf Battle at Willowdale.
Have a quick read below of the details and rules for our Nerf Battle.
The tournament will take place over the following dates:
- October 5 at 6pm (Round Robin)
- October 12 at 6pm (Round Robin)
- October 19 at 6pm (Quarter Finals)
- October 26 at 6pm (Semi Finals)
- November 2 at 6pm (Finals)
If you are a student currently in Grade 6, 7, 8 or 9, you are eligble to enter in our Nerf Battle.
Please download our WAIVER FORM, fill out the information required and have a parent/guardian to sign it. We must receive the WAIVER FORM for your child in order for him/her to play.
Shawn Rajah / Tel: 647.938.6007 / Email: email@example.com
We will provide Nerf guns, ammunition and eye protection to all participants. Please do not bring your own.
NERF Tournament Rules
- No intentional face/head shots. Always wear eye protection during battle.
- No physical contact with other players. No pushing or hitting. No wrestling weapons away from people.
- No intentional shooting referees or any officials. This will result in a penalty of 50 points and automatic forfeit of the game for your team.
- If you hear the whistle, immediately stop gameplay.
- Test firing of guns without permission from the referee is not allowed.
- Guns must be pointed downward at all times when not in play.
- Keep fingers off triggers when not in play.
- Firing guns in non-playing areas for any reason is not allowed and may result in ejection from the game.
Competing with Honor:
Cheating. This rule should go without saying, but it bears repeating: no cheating! Cheating ruins the fun and sport of the game for every player, so don’t cheat. It sounds cheesy, but you’re only cheating yourself out of a fun experience. You also run the risk of getting caught and won’t be invited back for another game.
Arguing. No arguing. Arguing about whether you were hit brings the game to stop and ruins the flow and fun for everyone. You came to take part in a Nerf war, not join a debate club. If someone is lying about having hit you, they’ll get theirs in the end.
- Do not start the battle until the main whistle blows.
- Listen for the end-of-battle whistle (2 blows of the whistle) and report to the staging area to record your points.
- Friendly fire counts as a hit.
- Ricochets do not count as hits.
- When you are hit yell “hit” or “out” and return to the staging area (the nursery) where the timekeeper will count down 30 seconds before you can return to the playing field. Please listen to the timekeeper!
- The referee is always right! Any arguing with the referee will result in a penalty of 20 points.
- Referee will announce which hits counts and the player must yell “hit” or “out”.
- Any objects that have been moved before or during gameplay must be returned to their original position after the end of gameplay.
- Play honestly! Hits to the torso, arms or legs count.
- Each player will receive a maximum of 5 bullets for each round of gameplay.
- Once all bullets have been used, players cannot replenish bullets with bullets found on the ground.
- Each player will have 3 lives and upon using up all lives, they will remain in the staging area until gameplay has finished and may not re-enter the playing area.
- Automatic nerf guns are not allowed.
- Nerf guns will be inspected at the beginning of the game.
- Teams consist of a maximum of 3 members.
- Each team will be given 2 minutes to strategize a game plan before commencement of game play. This time is given to allow team members to determine where to place their flag and where their home base will be.
- Gameplay will last for 8 minutes.
- If you are hit while carrying the flag, you must drop the flag in the place where you are hit and return to the staging area.
- Gameplay ends when a team captures their opponent’s flag and successfully takes it to their homebase.
- Double hits do not count. If a person is hit more than once in succession, it will be counted as only one hit.
How to Win:
- 5 points are awarded for every hit on an opponent that is seen by a referee or acknowledged by opponent.
- If either referee does not see hit or opponent does not acknowledge hit, hit does not count.
- 50 points for capturing the flag and returning it to your home base before the allotted time.
- The team with the most points wins the game.
- At the end of each round, points are tallied and the top teams advance to the next round.